Serious Play Conference
Description
At this specialized, hands-on leadership conference, heads of programs in corporations, healthcare or the government can get a good understanding of how serious games can be successfully applied to professional and executive training, skill development and other workforce programs. They take away the knowledge that lets them upgrade their current talent development programs. Serious Play also covers how games can change consumer attitudes. And how games can improve personal healthcare and impact patients with disabilities. It’s a place to learn what kind of games and sims work best at the pre-school, K-12 and higher education levels and how to integrate them into a program. Managers from non profits, museums and activist groups can find out how games can be used to get across their messages.
Topics
Assessment Of Learning
Collaborative / Active Learning
Content Integration Across Disciplines
Electronics
Faculty Development
Gaming
Information Technology
Location
DigiPen Institute of Technology
Redmond, WA
Target Audience
Four Year College/University
High School
Middle School
Two Year College
Start Date
Monday, August 19, 2013
End Date
Thursday, August 22, 2013
Time Zone
Pacific Standard Time (North America)
Website Address/Registration Link
http://www.seriousplayconference.com/
Presented By
Serious Games Association
Contact Name
Melissa Alvarado